As I was very happy with the outcome of the 3D test cubes, I went on and tested my painted textures inside a 3D corridor I had modelled for another project some time ago.
What seemed to be very promising at first, came out as a big fail. The corridor looked like a scene inside a cheap 3D shooter game. Back in the 90ies, I´be been a big fan of DOOM II and Quake, like most teenage boys of that time, but this was not the look I was after for my short film, Echoes.
Even with gimmicks like distance fog, texture filters, ambient occlusion among others, the environment didn´t feel like it was painted at all. It looked like the thing it really was – textures pasted onto planes, skewed to fit into a perspective view.
I had to look for another way to get my backgrounds for Echoes.
Coming up next: Back to the start with my backgrounds.
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